About Us

It's Not About The Money...

OK, so obviously as a company we need revenue to thrive... But that's not why we exist. Our main goal is to create games that people will enjoy and be able to sell them at a low cost. There will never be an item mall, we will never charge micro-transactions, we won't hold DLC hostage to players that already paid for the game! That's just ridiculous. The only time we might charge an extra service fee would be for an online game that has server costs to maintain.

Why We Are

This company exists because as a gamer I was getting sick of seeing this used and abused method of "Games as a Service" model. Now, as I said on the main page, this is a very broad term that has a different definition from company to company and even from game to game within the same company. Here, it means that you paid for the service up front by purchasing the game at retail value, and every update or DLC intended for that game thereafter should be considered as part of the game already, and therefore you should get that content at no extra charge. I mean, that makes sense right?

For The Gamers

When we say "As A Service", we also imply that players' voices will be heard. So long as we receive feedback from players directly, we will try to incorporate the things players want to see. Don't like something in a game? Let us know and we'll fix it. Want to see something added, such as new content? Tell us EXACTLY what you'd like to see and we will try to make it happen... as long as it doesn't involve copyright infringement or something like that.

About "Me"

Our Move To Africa

A little over a year ago my wife and packed up what we had left after giving most everything away. We moved to East Africa with our son to pursue humanitarian works. Here we settled down and I became a teacher in two different schools teaching computer classes and just being the general IT guy in town. Eventually I ended up taking up several other projects, including building furnaces to properly dispose of waste instead of burying it or throwing it all in the streets. I've even pitched in to incinerate the local clinic's bio-waste(babies' diapers).

The Money From Our Games Goes Towards Projects

Currently I have a few more projects I'd like to see get up off the ground. Unfortunately, we are hindered by finances... or lack thereof. On top of the company's mission statement concerning several aspects of the video game industry, we are also putting ALL the money we receive from our products into the projects. Yes, ALL. There's a lot to be done here and our next big project involves the local indigenous people, the Batwa

Projects(Not Video Games)

Those several projects I mentioned are as follows:


Provide a backup power supply to the local clinic. This clinic is a pre-natal clinic and the only one around here. They specialize in providing care for premature babies. Unfortunately, the incubators that keep the premies alive rely on the local power grid which experience power outages regularly. That means babies are dying due to a simple lack of backup power. Everything we need is right here in town... batteries, inverters, chargers, everything. It's a matter of finances at this point, and I'm hoping a major way we can achieve that is through the sales of our games. Estimated cost is roughly $6,000.

THIS PROJECT IS OFFICIALLY COMPLETE!


Electricity for the Batwa. This is one of our passion projects. I'm building a wood gasifier that is going to power a generator for this whole community. Yes, the generator will provide enough power, it's mostly used for lighting 15W bulbs. This gasifier will mostly be fed garbage... paper, cardboard, scrap wood and even plastic bags and bottles. This would encourage them to clean up their land and even the town in exchange for free electricity. You're probably asking "Why not just let them use the generator and provide their own gasoline?". This community is extremely poor... the average income for a "well off" family is roughly $3/day and it costs about $10/day to run the generator. On top of that, if you give them a fully functional and intact generator they are more likely to sell the generator for some quick cash and completely ignore the self-sustainability it would've provided. Estimated cost is roughly $1000